Many others still will only trigger (or not trigger) based on those same Ideal points, all of which shapes Talia's personality over the course of the game, and of course, lead to your final ending.Ī small chunk of those cutscenes (about 100 or so variations across about 30 cutscenes) can be found in the Public Demo for the game that's in the OP, Steam, Itch and so on.Ĭlick to expand.Fully welcome to use whatever information of mine if it'll save you any headaches, but I'm also kinda doubting the value of your continuing to post here with any regularity, tbh. Many of them shift your Ideal points (personality values) based on your choices. Then, there's the note you had about there not being character development/progression there's literally over 1,500 cutscene variants in the game on our end, right now. Additionally, IMO, there is no "best" or even "best set" of powerups none of the powerups have universal "best" usage, so to speak. Others have utility (stun enemies by running into them, extra life if you can get a health orb within a few seconds of hitting 0 HP, heal from doing damage to enemies).įinally, there's powerups that interact with the Ideal Points, (your 8 "personality values": sexuality, justice, hatred, kindness, optimism, pessimism, pacifism, violence), as well as ones that shift how much or how little points you get for each of those in each interaction, inside and outside of cutscenes.Īll 50 of these powerups are accessible in the public demo, and while it's RNG what ones you get on a given run, they are all in there.Some let you move very differently (floating jump, bounce on enemy heads, move faster the longer you move in one direction, lower gravity).Some let you shoot entirely different (multiple bullets, shoot downwards to float in the air, create shockwaves on the ground, have magnetized bullets that stick to surfaces, instant travel shots, etc.).Click to expand.I'd say all the powerups are all fairly different, for just a small sample
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